Blaspheme (CR 9)

Medium Undead
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +10, and Spot +10


AC: 20 (+1 Dex, +9 natural), touch 11, flat-footed 15
Hit Dice: 18d12+30 (147 hp); DR: 5/slash
Fort +6, Ref +7, Will +13
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +18
Attack: Bite +18 melee
Full Attack: Bite +18 melee
Damage: Bite 1d8+13 plus blasphemous contact
Special Attacks/Actions: Blasphemous contact, erratic charge
Abilities: Str 28, Dex 12, Con -, Int 5, Wis 15, Cha 10
Special Qualities: immunity to cold, inescapable craving, undead traits
Feats: Improved Natural Attack (bite); Improved Toughness; Toughness (4); Track
Skills: Listen +10, Spot +10, and Survival +7
Advancement: 19-36 HD (Medium)
Climate/Terrain: Cold plains or cold hills
Organization: Solitary or pair
Treasure/Possessions: None

Source: Libris Mortis

Blasphemous Contact (Su): Each time a blaspheme bites a non-evil creature, the creature is dazed for 1 round and takes 1d6 points of Strength damage. There is no saving throw against this effect.

Erratic Charge (Ex): When a blaspheme charges, it can make one turn of up to 90 degrees during its movement. All other restrictions on charges still apply. For instance, it cannot pass through a square that blocks or slows movement, or one that contains a creature. A blaspheme must have line of sight to a targeted opponent at the start of its turn.

Inescapable Craving: A blaspheme has an inescapable craving (see Undead Metabolism) for Strength, which it satisfies by using its blasphemous contact ability.

A blaspheme resonates with evil power, the focus of which is concentrated in its teeth. Thus, blasphemes charge into combat in almost every situation, attempting to bite their victims as quickly as possible.

Crafted in bygone days by power-mad wizards searching to create the perfect undead guardians, blasphemes still roam forgotten areas, seeking to destroy non-evil creatures with their blasphemous bite. They are most likely robe encountered near ruins of ancient cities where magic was valued more highly than personal liberty or morals. If the secret of creating or calling a blaspheme into the world still exists, it is buried in just such a location.

Each blaspheme is created with parts from multiple ancient corpses, with teeth specially harvested from sacrifices to evil powers. However, blasphemes are not hulking, slow-moving constructs; rather, they are lithe and deadly, aware of their surroundings and capable of directing their own actions.

Blasphemes stand just under 7 feet tall and weigh about 190 pounds.

Blasphemes speak Common.