Bone Bugbear* (CR 7)
Medium Undead
Alignment: Chaotic Evil
Initiative: +6; Senses: darkvision 60 ft., Listen +9, and Spot +11
AC: 21 (+5 Dex, +2 natural, +3 masterwork studded leather, +1 masterwork small steel shield), touch 15, flat-footed 21
Hit Dice: 8d12 (52 hp)
Fort +4, Ref +13, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple -1
Attack: +1 short sword +12 melee, or 2 claws +9 melee
Full Attack: +1 short sword +12 melee, or 2 claws +9 melee
Damage: +1 short sword 1d6+4/19-20, claw 1d4+4
Special Attacks/Actions: Sneak attack +3d6
Abilities: Str 19, Dex 22, Con -, Int 15, Wis 13, Cha 10
Special Qualities: evasion, immunities, traps, uncanny dodge (Dex bonus to AC), undead traits (5th-level bugbear rogue.)
Feats: Alertness; Great Fortitude; Weapon Finesse (short sword)
Skills: Balance +8, Bluff +13, Climb +10, Diplomacy +2, Hide +11, Intimidate +7, Listen +9, Move Silently +12, Sleight of hand +13, Spot +11, Survival +6, and Tumble +12
Advancement: By character class
Climate/Terrain: Any underground
Organization: Solitary, pair, gang (3-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Treasure/Possessions: Standard
Source:
Book of Vile Darkness
Immunities (Ex): A bone bugbear has cold immunity. Because it lacks flesh or internal organs, it takes only half damage from piercing and slashing weapons.
Skills: A bone bugbear receives a +4 racial bonus on Move Silently checks.
Possessions: Masterwork studded leather armor, +1 short sword, masterwork small steel shield, masterwork thieves' tools, 2 flasks of acid.
Using its deft reflexes, the bone bugbear tries to approach foes stealthily to make a devastating sneak attack.