Chameleon Bugbear* (CR 3)

Medium Humanoid (Goblinoid and Reptilian)
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +4, and Spot +4


AC: 17 (+1 Dex, +3 natural, +2 leather, +1 light wooden shield), touch 11, flat-footed 16
Hit Dice: 3d8+3 (16 hp)
Fort +2, Ref +4, Will +1
Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) or tongue +3 ranged touch (see text)
Full Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) or tongue +3 ranged touch (see text)
Damage: -
Special Attacks/Actions: -
Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
Special Qualities:
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +11, Hide +14, Listen +4, Move Silently +10, and Spot +4
Advancement: By character class
Climate/Terrain: Underground
Organization: Solitary, or accompanies a gang or band of non-chameleon bugbears
Treasure/Possessions: Standard

Source: Underdark

Like their ordinary kin, chameleon bugbears prefer to ambush opponents whenever possible. Chameleon bugbear spellcasters often use their tongues to deliver touch spells.

Skills: A chameleon bugbear receives a +10 racial bonus on Hide checks and a +8 racial bonus on Move Silently checks.

Goblinoid Subtype

Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.

Reptilian Subtype

These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.