Corpse Barbarian* (CR 4)

Medium Undead
Alignment: Chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +2


AC: 15 (+1 Dex, +2 natural, +2 leather armor), touch 11, flat-footed 15
Hit Dice: 3d12 (19 hp)
Fort +3, Ref +4, Will +2
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -3
Attack: +1 greataxe +10 melee, or slam +9 melee
Full Attack: +1 greataxe +10 melee, or slam +9 melee
Damage: +1 greataxe 1d12+10x3, slam 1d6+9
Special Attacks/Actions:
Abilities: Str 22, Dex 13, Con -, Int 10, Wis 12, Cha 10
Special Qualities: rage 1/day, undead traits, uncanny dodge (Dex bonus to AC), (3rd-level human barbarian)
Feats: Cleave; Lightning Reflexes; Power Attack
Skills: Intimidate +5, Jump +8, Listen +7, Spot +2, Survival +13, and Swim +10
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard

Source: Book of Vile Darkness

Rage (Ex): The following changes are in effect as long as a corpse barbarian rages: AC 13, touch 9, flat-footed 13; Atk +12 melee (1d12+13/x3, +1 greataxe) or +11 melee (1d6+12, slam); SV Will +4; Str 26; Jump +10, Swim +12. His rage lasts for 3 rounds, and (as an undead) he is not fatigued afterward.

Possessions: leather armor, +1 greataxe.

Simple and straightforward, the corpse barbarian charges into battle, raging immediately.