Crucian (CR 2)
Medium Humanoid
Alignment: Usually lawful evil
Initiative: -1 (Dex); Senses: low-light vision and Spot +6
AC: 21 (-1 Dex, +8 natural, +2 leather, +2 heavy shield), touch 9, flat-footed 21
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +0, Will +3
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Warhammer +5 melee
Full Attack: Warhammer +5 melee
Damage: Warhammer 1d8+2/x3
Special Attacks/Actions: -
Abilities: Str 15, Dex 8, Con 17, Int 11, Wis 10, Cha 8
Special Qualities:
Feats: Iron Will; Weapon Focus (warhammer)
Skills: Diplomacy +1, Sense Motive +6, and Spot +6
Advancement: By character class
Climate/Terrain: Warm deserts
Organization: Pair, crew (2-5 plus 50% chance for 1 4th level leader), squad (5-10 plus 1 4th-level leader plus 50% chance for 1 5th-level leader)
Treasure/Possessions: 50% coins, double goods, 50% items
Source:
Sandstorm
When they can, crucians prefer to attack as a solid line to prevent enemies from getting at their flanks.