Demon, Ash (CR 4)

Medium Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: Listen +10 and Spot +10


AC: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Hit Dice: 6d8+12 (39 hp); DR: 5/magic
Fort +7, Ref +6, Will +6
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Claw +6 melee
Full Attack: 2 claws +6 melee
Damage: Claw 1d6
Special Attacks/Actions: Stream of ashes
Abilities: Str 10, Dex 13, Con 14, Int 11, Wis 13, Cha 10
Special Qualities: immune to fire, form of ashes, outsider traits, SR 12, vulnerable to cold
Feats: Dodge; Mobility
Skills: Escape Artist +10, Hide +10, Intimidate +9, Listen +10, Move Silently +10, Spot +10, and Tumble +10
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary or pack (3-8)
Treasure/Possessions: Standard

Source: Dragon #306
Dragon Compendium Vol. 1

Stream of Ashes (Su): Once every 1d4 rounds, an ash demon can breathe a stream of ashes at a single target as a ranged touch attack (maximum range 50 feet, no range increment). If the attack hits, the target must make a Fortitude save (DC 15). Success results in the ashes having no effect. Creatures that do not breathe are not affected. Failure results in the creature suffering 2d6 points of damage from the choking ash, and thereafter, the victim must make a new Fortitude save at the same DC each round until it either dies or succeeds. Each failure means the victim takes another 1d6 points of damage and is unable to act that round because of coughing and choking. Success ends the effect; the victim has coughed up the ashes and can act normally thereafter. A successful Heal check (DC 20) clears the victim's mouth, allowing normal actions and preventing damage for that round, but the victim must still save again the following round against the full effect. A creature cannot be affected by more than one stream of ashes attacks at a time.

Fire Subtype (Ex): An ash demon is immune to fire damage but takes double damage from cold unless a saving throw for half damage is allowed. In that case, the creature takes half damage on a success and double damage on a failure.

Form of Ashes (Su): Three times per day, an ash demon can take the form of a cloud of fine, powdery soot. This has the same effect as the gaseous form spell cast by a spellcaster of a level equal to the ash demon's Hit Dice.

Outsider Traits: An elemental demon has darkvision (60-foot range). It cannot be raised or resurrected.

Chaotic Subtype

A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).

Evil Subtype

A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).

Fire Subtype

A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.