Dire Ape (CR 3)

Large Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +6


AC: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Hit Dice: 5d8+13 (35 hp)
Fort +6, Ref +6, Will +5
Speed: 30 ft., climb 15 ft.
Space: 10 ft./10 ft.
Base Attack +3; Grapple +13
Attack: Claw +8 melee
Full Attack: 2 claws +8 melee and bite +3 melee
Damage: Claw 1d6+6, bite 1d8+3
Special Attacks/Actions: Rend 2d6+9
Abilities: Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Special Qualities:
Feats: Alertness; Toughness
Skills: Climb +14, Listen +5, Move Silently +9, and Spot +6
Advancement: 6-15 HD (Large)
Climate/Terrain: Warm forest
Organization: Solitary or company (5-8)
Treasure/Possessions: none

Source: Monster Manual

Dire animals are larger, tougher, meaner versions of normal animals. They tend to have a feral, prehistoric look.

These apes resemble large gorillas with long, ivory claws and razor-sharp teeth. They stand about 8 feet tail and weigh from 600 to 1,000 pounds.

Combat

Dire apes attack anything that enters their territory, even other dire apes. If an opponent's armor foils a dire ape's attacks, the creature will attempt to grapple and pin, then claw the prone opponent.

Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 2d6+12 points of damage.