Dire Hawk (CR 2)

Medium Animal
Alignment: Always neutral
Initiative: +6 (Dex); Senses: low-light vision, Listen +7, and Spot +7*


AC: 19 (+6 Dex, +3 natural), touch 16, flat-footed 13
Hit Dice: 5d8+10 (32 hp)
Fort +6, Ref +10, Will +6
Speed: 10 ft., fly 80 ft. (average)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Claw +9 melee
Full Attack: claws +9 melee and bite +4 melee
Damage: Claw 1d4+1, bite 1d6
Special Attacks/Actions:
Abilities: Str 12, Dex 22, Con 15, Int 2, Wis 15, Cha 11
Special Qualities:
Feats: Alertness; Weapon Finesse
Skills: Listen +7, Move Silently +8, and Spot +7*
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary or pair
Treasure/Possessions: None

Source: Monster Manual II
Races of the Wild

Skills: *A dire hawk receives a +8 racial bonus on Spot checks in daylight.