Dire Skunk (CR 1)
Small Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +0
AC: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +3, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -4
Attack: Bite +1 melee
Full Attack: Bite +1 melee
Damage: Bite 1d4
Special Attacks/Actions: Musk
Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 12, Cha 11
Special Qualities:
Feats: Ability Focus (musk)
Skills: Hide +6, Listen +6, Move Silently +2, and Spot +0
Advancement: 2 HD (Small); 3 HD (Medium)
Climate/Terrain: Temperate forests
Organization: Solitary, pack (2-5), or family (4-7)
Treasure/Possessions: None
Source:
Converted
A dire skunk is 3 feet long, with a tail that rises 2 feet into the air. When aroused, it stamps its forefeet and hisses.
Combat
A dire skunk gives its opponents every opportunity to back down and leave the area. If it is not left alone, a dire skunk rises onto its forelegs and sprays its musk. A dire skunk bites an opponent not driven away by the odor.
Musk (Ex): Once per round and no more than three times per day, a dire skunk can emit a line of yellowish sulfuric liquid to a range of 10 feet. A creature in the area must make a successful Reflex save (DC 15) or be blinded and nauseated for 1d4 rounds. The save DC is Constitution-based and includes a +2 racial bonus and a +2 bonus from its Ability Focus feat. A delay poison or neutralize poison spell removes the effects from a nauseated creature.
Creatures with immunity to poison are unaffected by the nauseating effects of skunk musk but are still blinded if they fail their save. Additionally, the target suffers a -10 circumstance penalty to Hide checks while wearing clothes or armor contaminated with skunk musk. The creature also suffers a -4 circumstance penalty to all Charisma-based skill checks while wearing contaminated clothes or carrying contaminated gear.
Flesh, leather goods, metal goods (weapons, armor, and the like) must be washed in a concentrated mixture of vinegar over a period of three days in order to fully remove the stench of skunk musk. The prestidigitation spell cannot clean items stained by skunk musk.
Skills: Dire skunks are short-sighted and suffer a -2 racial penalty to Spot checks. They have excellent hearing and gain a +4 racial bonus to Listen checks.