Domovoi (CR 1)

Small Fey (Fire)
Alignment: Usually chaotic good
Initiative: +2 (Dex); Senses: low-light vision, Listen +8, and Spot +8
Languages: Common, Ignan, Sylvan


AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 2d6+2 (9 hp)
Fort +1, Ref +5, Will +6
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2*
Attack: Claw +4 melee or produce flame +4 ranged touch
Full Attack: 2 claws +4 melee or produce flame +4 ranged touch
Damage: Claws 1d3-1, produce flame 1d6+3 fire
Special Attacks/Actions: Spell-like abilities
Abilities: Str 8, Dex 15, Con 13, Int 15, Wis 16, Cha 16
Special Qualities: Immunity to fire, slippery, vulnerability to cold
Feats: Weapon Finesse
Skills: Balance +9, Escape Artist +9*, Hide +11, Jump +1, Listen +8, Move Silently +7, Sleight of Hand +7, Spot +8, Tumble +7, and Use Rope +2 (+4 with bindings)
Advancement: 3-6 HD (Small)
Climate/Terrain: Cold plains
Organization: Solitary, family (3d4), or clan (3d6+10)
Treasure/Possessions: Standard

Source: Frostburn

Domovoi are not eager fighters, but when driven away from their beloved fires they can grow sulky and even violent. They prefer to fight with magical manipulation of fire and smoke rather than with their rather weak claws. A domovoi typically attacks with its produce flame spell-like ability.

Domovoi never burn down the house of a host; if anything, they quench fires whenever possible.

Spell-Like Abilities: At will - produce flame, pyrotechnics (smoke cloud only, DC 15); 3/day - flaming sphere (DC 15). Caster level 3rd. The save DCs are Charisma-based.

Fire Subtype: A domovoi has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether or not a saving throw is allowed, or if the save is a success or a failure.

Slippery (Ex): A domovoi's coating of ashes and soot makes it difficult to hang onto. A domovoi gains a +2 racial bonus on any Escape Artist checks or grapple checks. This bonus is included in the statistics given above.

Fire Subtype

A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.