Donkey (CR 1/6)
Medium Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +3, and Spot +2
AC: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +4, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Bite +1 melee
Full Attack: Bite +1 melee
Damage: Bite 1d2
Special Attacks/Actions: -
Abilities: Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Special Qualities:
Feats: Endurance
Skills: Balance +3, Listen +3, and Spot +2
Advancement: -
Climate/Terrain: Temperate desert
Organization: Solitary
Treasure/Possessions: None
Source:
Monster Manual
These long-eared, horse-like creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
Skills: Donkeys receive a +2 racial bonus to Balance.