Dragon, Bronze Young (CR 6)

Medium Dragon (Water)
Alignment: Always Lawful Good
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 21 (+11 natural), touch 10, flat-footed 21
Hit Dice: 12d12+24 (102 hp)
Fort +10, Ref +8, Will +11
Speed: 40 ft., fly 150 ft., (poor), swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +15
Attack: 1 Bite +15, 2 claws +10, 2 wings +10 melee; Breath +15 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 6d6 (18)
Special Attacks/Actions: Breath Weapon
Abilities: Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16
Special Qualities: Electricity immunity, water breathing, speak with animals, Polymorph self , CL 1. Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.
Feats: #Feats: 5
Skills: Skill points: 42
Advancement: 13-14 HD (Medium-size)
Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Manual

Alternate Form(Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. A dragon can remain in its animal or humanoid form until it wishes to assume a new one or return to its natural form. A true seeing spell or ability reveals the creature's natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template.

Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning (6d6 damage Reflex save for half damage DC 18) or a cone of repulsion gas. Creatures within the cone must succeed at a Will save (DC 18) or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 3 rounds. This is a mind-influencing compulsion enchantment. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Water Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.