Dragon, Brown Adult (CR 14)
Huge Dragon (Earth)
Alignment: Usually neutral evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 500 ft.
Languages: Draconic
AC: 26 (-2 size, +18 natural), touch 8, flat-footed 26
Hit Dice: 21d12+105 (241 hp); DR: 5/magic
Fort +17, Ref +12, Will +15
Speed: 60 ft., burrow 60 ft.
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +21; Grapple +38
Attack: 1 Bite +28, 2 claws +23, 2 wings +23, 1 Tail Slap +23, 1 crush +23 melee; Breath +28 ranged
Damage: 1 bite 2d8+9, 2 claws 2d6+4, 2 wings 1d8+4, 1 tail slap 2d6+13, 1 crush 2d8+13, Breath weapon 12d6 (25)
Special Attacks/Actions: Breath Weapon, fear (DC 23), SR 23
Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Special Qualities: Acid immunity, create water, sandstorm as 5th-level caster
Feats: #Feats: 8
Skills:
Class Skills: Climb, Hide, Skill points: 69, and Survival
Advancement: 22-23 HD (Huge)
Climate/Terrain: Any desert
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure/Possessions: Double Standard
Source:
Monster Compendium: Monsters of Faerûn
Breath Weapon (Su): The brown dragon's breath weapon is a line of acid. It does not use this attack against mounted foes, since it knows that horses are good eating. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Tremorsense (Ex): Brown dragons can automatically sense the location of anything within 500 feet that is in contact with the ground.
Create Water (Sp): The dragon can use this spell-like ability once per day.
Sandstorm (Sp): Once per day, an adult brown dragon can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone.
Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 180 feet are subject to the effect if they have fewer HD than the dragon (21).
A potentially affected creature that succeeds at a Will save (DC 22) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.