Dragon, Brown Juvenile (CR 8)

Large Dragon (Earth)
Alignment: Usually neutral evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, keen senses, and tremorsense 500 ft.
Languages: Draconic


AC: 21 (-1 size, +12 natural), touch 9, flat-footed 21
Hit Dice: 15d12+60 (157 hp)
Fort +13, Ref +9, Will +11
Speed: 60 ft., burrow 60 ft.
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +15; Grapple +26
Attack: 1 Bite +21, 2 claws +16, 2 wings +16, 1 Tail Slap +16, 1 crush +16 melee; Breath +21 ranged
Damage: 1 bite 2d6+7, 2 claws 1d8+3, 2 wings 1d6+3, 1 tail slap 1d8+10, Breath weapon 8d6 (21)
Special Attacks/Actions: Breath Weapon
Abilities: Str 25, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Special Qualities: Acid immunity, create water as 1st-level caster
Feats: #Feats: 6
Skills:
Class Skills: Climb, Hide, Skill points: 36, and Survival
Advancement: 16-17 HD (Large)
Climate/Terrain: Any desert
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Compendium: Monsters of Faerûn

Breath Weapon (Su): The brown dragon's breath weapon is a line of acid. It does not use this attack against mounted foes, since it knows that horses are good eating. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Tremorsense (Ex): Brown dragons can automatically sense the location of anything within 500 feet that is in contact with the ground.

Create Water (Sp): The dragon can use this spell-like ability once per day.

Other Spell-Like Abilities: 1/day - create water.

Earth Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.