Dragon, Chromium, Young (CR 7)

Medium Dragon (Cold)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses


AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 10d12+10 (75 hp)
Fort +10, Ref +8, Will +10
Speed: 40 ft., fly 100 ft. (poor), swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +16
Attack: 1 bite +180, 2 claws +175, 2 wings +175
Damage: 1 bite 1d8+4, 2 claws 1d6+2, 2 wings 1d4
Special Attacks/Actions: Breath weapon 6d8 (18)
Abilities: Str 19, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Special Qualities: Immunity to cold, vulnerability to fire, Pass without trace CL 1st
Feats: #Feats: 4
Skills:
Class Skills: Appraise, Bluff, Skill points: 30, and and Jump
Advancement: 11-12 HD (Medium)
Climate/Terrain: Any cold mountain or underground
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure/Possessions: Triple Standard

Source: Dragon #356

Breath Weapon (Su): A chromium dragon has two types of breath weapon, a line of solid ice (cold) and a cone of freezing crystals. Creatures within a cone of freezing crystals take 1 point of Dexterity damage per age category of the dragon (Fortitude half).

Spell-Like Abilities: 3/day - pass without trace (ice and snow only).

Skills: Appraise, Bluff, and Jump are considered class skills for chromium dragons.

Cold Subtype

A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.