Dragon, Hex, Wyrm (CR 21)

Gargantuan Dragon (Earth)
Alignment: Usually neutral evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic


AC: 38 (-4 size, +32 natural), touch 6, flat-footed 38
Hit Dice: 34d12+204 (425 hp); DR: 15/magic
Fort +25, Ref +19, Will +29
Speed: 40 ft., fly 120 ft. (good), burrow 40 ft.
Space: 40 ft./15 ft.
Base Attack +34; Grapple +54
Attack: 1 bite +38, 2 claws +33, 2 wings +33, 1 tail slap +33, 1 crush +33, 1 tail sweep +33
Damage: 1 bite 2d8+8, 2 claws 2d6+4, 2 wings 1d8, 1 tail slap 2d6, 1 crush 2d8, 1 tail sweep -
Special Attacks/Actions: Breath weapon 2d8+10 (33)
Abilities: Str 27, Dex 10, Con 23, Int 26, Wis 30, Cha 31
Special Qualities: Deathwatch, retributive curse (sickness), vile resistance, Suggestion, Retributive curse (agony), Geas/quest, Retributive curse (blindness), Hold person, mass, Retributive curse (insanity), Wail of the banshee, SR 28, Fear aura (DC 37), CL 19th
Feats: #Feats: 12
Skills: Skill points: 476
Advancement: 35-36 HD (Gargantuan)
Climate/Terrain: Any forest and marsh or underground
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure/Possessions: Triple Standard

Source: Dragon #343

Breath Weapon(Su): A hex dragon has one type of breath weapon, a line of putrid venom. All within the area of effect suffer the listed amount of Constitution damage on failed Fortitude saves. As with normal poisons, another save against the same DC is required a minute later to avoid the same Constitution damage again.

Vile Resistance (Ex): Hex dragons receive a +4 bonus on saves versus death effects, enchantment spells, and effects that deal negative energy damage. They are immune to disease and poison.

Retributive Curse (Su): Hex dragons have learned to channel their pain and anger into terrible retributive magic; many foes who succeed in wounding a hex dragon find themselves wishing they could take back the blow. On any round in which a hex dragon is injured (taking hit point or ability damage), the dragon may curse one of the opponents who injured it as a free action. The effects of this curse increase as the dragon ages:

Sickness: Target is sickened for 1d4 rounds.

Agony: Target is crippled by agonizing pain (treat as nauseated) for 1d4 rounds.

Blindness: Target is permanently blinded.

Insanity: Target becomes permanently confused, as per the spell insanity.

Oblivion: Target is obliterated (as if affected by a sphere of annihilation).

A successful Will save negates the effect. A hex dragon may bestow curses from younger age categories, if it so chooses. The save DC against this curse is 10 + 1/2 the dragon's HD + the dragon's Charisma modifier.

Should a hex dragon ever be killed or mortally wounded (reduced to negative hit points), it reflexively unleashes a death curse against all creatures within a radius equal to 10 feet per age category. All creatures within the area must save as above or suffer the effects of this retributive curse.

Other Spell-Like Abilities (Sp): At will - deathwatch, 3/day - suggestion; 1/day - geas/quest, hold person, mass, wail of the banshee.

Earth Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.