Dragon, Yellow Wyrm (CR 23)
Gargantuan Dragon (Air and Water)
Alignment: Always chaotic evil
Initiative: +11 (Dex); Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
Languages: Draconic
AC: 46 (-4 size, +11 Dex, +29 natural), touch 17, flat-footed 35
Hit Dice: 33d12+231 (445 hp); DR: 20/magic
Fort +25, Ref +29, Will +22
Speed: 20 ft., fly 350 ft.(good), burrow 20 ft., swim 80 ft.
Space: 40 ft./15 ft.
Base Attack +33; Grapple +52
Attack: 1 bite +36, 2 claws +31, 2 wings +31, 1 tail slap +31, 1 crush +31, 1 tail sweep +31
Damage: 1 bite 4d6+7, 2 claws 2d8+3, 2 wings 2d6, 1 tail slap 2d8, 1 crush 4d6, 1 tail sweep 2d6
Special Attacks/Actions: Breath weapon 11d6 (31)
Abilities: Str 25, Dex 32, Con 25, Int 18, Wis 19, Cha 18
Special Qualities: Air mastery, water breathing, Obscuring mist, Control water, Control winds, Control weather SR 23, Frightful Presence DC 30, SR 23
Feats: #Feats: 12
Skills: Skill points: 138
Advancement: 36-37 HD (Gargantuan)
Climate/Terrain: Temperate aquatic and coastal
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure/Possessions: Triple Standard
Source:
Dragon #248
Dragon Compendium Vol. 1
Breath Weapon (Su): A yellow dragon has one type of breath weapon, a cone of scorching air and earth.
Fire Subtype (Ex): Fire immunity; double damage from cold except on a successful save.
Silence (Sp): The dragon can use this ability as the spell of the same name, a number of times per day equal to its age category.
Other Spell-like Abilities: 3/day - create/destroy water, improved invisibility, and wind wall; 1/day - wall of stone and enervation.
Air Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.