Duodrone (Base Modron) (CR 1)

Small Construct (Extraplanar and Lawful)
Alignment: Always lawful neutral
Initiative: -1 Dex; Senses: low-light vision, darkvision 60 ft.; Listen +3, Spot +3, Listen +3, and Spot +3
Languages: Modron


AC: 15 (+1 size, -1 Dex, +5 natural), touch 10, flat-footed 15
Hit Dice: 2d10+10 (21 hp)
Fort +0, Ref -1, Will +0
Speed: 20 ft
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Masterwork spear +4 melee or Masterwork spear -1 ranged
Full Attack: Masterwork spear +4 melee
Damage: Masterwork spear (melee) 1d8+4/x3, Masterwork spear (ranged) 1d8+3/x3
Special Attacks/Actions: surge of strength
Abilities: Str 16, Dex 9, Con -, Int 6, Wis 10, Cha 8
Special Qualities: coordinated ally, fixed initiative (0), construct traits, acid, cold, and fire resistance 10
Feats: Monkey Grip
Skills: Craft (any one) +1, Listen +3, and Spot +3
Advancement: By character class
Climate/Terrain: Any land
Organization: Solitary, squad (1 plus 12 monodrones), pair (plus 24 monodrones), or company (3-12 plus 12 monodrones for each duodrone)
Treasure/Possessions: None

Source: Dragon #354

Surge of Strength (Ex): As a swift action once per day, a duodrone can gain a +4 bonus to its Strength. This bonus lasts until the duodrone's next turn.

Extraplanar Subtype

A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.

Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Lawful Subtype

A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).