Elf, Drow (Drow Priestess) (CR 9)

Medium Humanoid
Alignment: Neutral evil
Initiative: +3(Dex); Senses: darkvision 120 ft., Listen +6, and Spot +6
Languages: Common, Drow Sign Language, Elven, Undercommon


AC: 23 (+3 Dex, +6 armor, +3 shield, + 1 deflection), touch 14, flat-footed 20
Hit Dice: 8d8+12 (48 hp)
Fort +7, Ref +5, Will +10 (+2 against spells and spell-like abilities)
Speed: 30 ft. (20 ft. in breastplate)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: mwk dagger +8/+3 melee (1d4+1/19-20 plus poison) or light mace +7/+2 melee (1d6+1)
Special Attacks/Actions: rebuke undead 3/day (+0, 2d6+8, 8th), spontaneous casting (inflict spells)
Attack Options: poison (drow poison, DC 13, unconscious 1 minute/unconscious 2d4 hours), smite 1/day (+4 attack, +8 damage)
Abilities: Str 13, Dex 16, Con 12, Int 12, Wis 19, Cha 10
Special Qualities: able to notice secret or concealed doors
Immune: sleep
Weakness: light blindness
SR 19
Feats: Augment Summoning, Combat Casting, Spell Penetration,
Skills: Concentration +12, Diplomacy +5, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +6, Search +3, Spellcraft +12, and Spot +6
Advancement: by character class
Climate/Terrain: any land or underground
Organization: rarely found without minions
Treasure/Possessions: combat gear (2 doses of drow poison, wand of cure moderate wounds (34 charges)) plus +7 breastplate, +7 light steel shield, masterwork dagger, light mace, gloves of Dexterity +2, periapt of Wisdom +2, ring of protection +7

Source: Monster Manual IV

Female drow cleric 8 (Lolth)

Cleric Spells Prepared (CL 8th, 1d20+10 to overcome SR): 4th - air walk, freedom of movement, summon monster IV, unholy blightD (DC 18, CL 9th)
3rd - bestow curse (+8 melee touch, DC 17), dispel magic, invisibility purge, magic circle against goodD (CL 9th), summon monster III
2nd - cure moderate wounds, death knell (DC 16, CL 9th), shatterD (DC 16), sound burst (DC 16), summon monster II
1st - bane, cure light wounds, doom (DC 15), entropic shield, inflict light woundsD (+8 melee touch), summon monster I
0 - cure minor wounds (2), detect magic, detect poison, guidance, resistance
(D: Domain spell. Deity: Lolth. Domains: Destruction, Evil.)

Spell-Like Abilities (CL 8th): 1 /day - dancing lights, darkness, faerie fire

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks while operating in bright light.