Elf, Wild (Grugach) (CR 1/2)

Medium Humanoid (Elf)
Alignment: Usually chaotic good
Initiative: +1 (Dex); Senses: Listen +3 and Spot +2


AC: 15 (+1 Dex, +3 studded leather, +1 small shield), touch 11, flat-footed 13
Hit Dice: 1d8 (4 hp)
Fort +1, Ref +1, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Longsword +2 melee; or longbow +3 ranged
Full Attack: Longsword +2 melee; or longbow +3 ranged
Damage: Longsword 1d8+1/19-20; or longbow 1d8/x3
Special Attacks/Actions: Elven traits
Abilities: Str 10, Dex 13, Con 10, Int 9, Wis 10, Cha 11
Special Qualities: Elven traits
Feats: Weapon Focus (longbow)
Skills: Hide +1, Listen +3, Search +3, and Spot +2
Advancement: By character class
Climate/Terrain: Temperate and warm forest
Organization: Company (2-4), squad (11-20 plus 3rd-level sergeants and 1 leader of 3rd-6th level) or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants and 3 7th-level captains)
Treasure/Possessions: Standard

Source: Monster Manual