Elk (CR 1)

Large Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +4


AC: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Hit Dice: 3d8+3 (16 hp)
Fort +4, Ref +4, Will +1
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +8
Attack: 2 hooves +4 melee
Full Attack: 2 hooves +4 melee
Damage: Hoof 1d4+2
Special Attacks/Actions:
Abilities: Str 14, Dex 12, Con 13, Int 2, Wis 13, Cha 6
Special Qualities:
Feats: Alertness
Skills: Hide +2, Listen +5, and Spot +4
Advancement: -
Climate/Terrain: Cold forests, hills, and mountains
Organization: Solitary or herd (3-12)
Treasure/Possessions: None

Source: Forgotten Realms Campaign Setting

The largest members of the deer family, elk are also favored by predators in the North. Elk flee most encounters, but may turn on predators or hunters smaller than themselves.

Skills: Elk receive a +2 racial bonus on Hide checks.