Giant Ant, Queen (CR 2)
Large Vermin
Alignment: Always Neutral
Initiative: -1 (Dex); Senses: scent
AC: 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17
Hit Dice: 4d8+4 (22 hp)
Fort +5, Ref +0, Will +2
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +3; Grapple +10
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 2d6+4
Special Attacks/Actions: Improved grab
Abilities: Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11
Special Qualities: vermin
Feats: Track
Skills: -
Advancement: 5-6 HD (Large); 7-8 HD (Huge)
Climate/Terrain: Temperate plains
Organization: Hive (1 plus 10-100 workers and 5-20 soldiers)
Treasure/Possessions: 1/10 coins; 50% goods; 50% items
Source:
Monster Manual
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack.
Giant ants fight with their powerful mandibles.
Giant ants are among the hardiest and most adaptable vermin. Queens can grow to a length of 9 feet.