Giant Wasp (CR 3)

Large Vermin
Alignment: Always Neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Spot +9


AC: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Hit Dice: 5d8+10 (32 hp)
Fort +6, Ref +2, Will +2
Speed: 20 ft., fly 60 ft. (good)
Space: 10 ft./5 ft.
Base Attack +3; Grapple +11
Attack: Sting +6 melee
Full Attack: Sting +6 melee
Damage: Sting 1d3+6 and poison
Special Attacks/Actions: Poison
Abilities: Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11
Special Qualities: Vermin
Feats: -
Skills: Spot +9 and Survival +1*
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Climate/Terrain: Temperate forests
Organization: Solitary, swarm (2-5), or nest (11-20)
Treasure/Possessions: None

Source: Monster Manual

Poison (Ex): Fortitude save DC 18. Initial and secondary damage 1d6 Dexterity.

These creatures attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Giant wasps are every bit as aggressive and territorial as their smaller cousins.