Gnoll Slave-Taker (CR 3)

Medium Humanoid
Alignment: Chaotic Evil
Initiative: +1(Dex); Senses: darkvision 60 ft., Listen +2, and Spot +3
Languages: Gnoll


AC: 17 (+1 Dex, +1 natural, +4 armor, +1 shield), touch 11, flat-footed 16
Hit Dice: 4d8+19 (37 hp)
Fort +10, Ref +4, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +7
Attack: Melee mwk short sword +9 (1d6+4/19-20) or
Melee mwk short sword +7 (1d6+4/19—20) and mwk short sword +7 (1d6+2/19-20)
Ranged mwk composite longbow +5 (1d8+4/x 3) or
Ranged net +0 touch (entangle)
Special Attacks/Actions:
Attack Options: favored enemy humans +2
Abilities: Str 18, Dex 13, Con 18, Int 8, Wis 12, Cha 6
Special Qualities: wild empathy +0 (-4 magical beasts)
Feats: Iron Will, Track, Two-Weapon Fighting, Weapon Focus (short sword)
Skills: Hide +5, Listen +2, Spot +3, and Survival +6
Advancement: by character class
Climate/Terrain: warm plains, lightly wooded hills bordering grasslands
Organization: Solitary, pair, gang (2-5), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (22-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls)
Treasure/Possessions: combat gear (potion of cats grace, potion of bulls strength) plus masterwork chain shirt, 2 masterwork short swords, 3 nets, masterwork composite longbow (+4 Str bonus) with 20 arrows

Source: Monster Manual IV

Male gnoll ranger 2

See Gnoll.