Gorilla, Behemoth (CR 19)

Huge Outsider
Alignment: Always neutral
Initiative: +12 (+8 Dex, +4 Improved Initiative); Senses: scent and Spot +23


AC: 38 (-2 size, +8 Dex, +22 natural), touch 16, flat-footed 30
Hit Dice: 21d8+252 (366 hp)
Fort +24, Ref +20, Will +16
Speed: 60 ft., climb 30 ft.
Space: 20 ft./20 ft.
Base Attack +21; Grapple +39
Attack: 2 claws +29 melee, bite +24 melee
Damage: Claw 4d8+10, bite 3d10+5
Special Attacks/Actions: Rend 8d8+15
Abilities: Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Special Qualities: SR 30
Feats: Dodge; Improved Initiative; Iron Will; Mobility; Power Attack; Spring Attack; Endurance
Epic feats: Epic Toughness
Skills: Balance +32, Climb +42, Intimidate +22, Jump +25, Move Silently +29, and Spot +23
Advancement: 22-42 HD (Huge)
Climate/Terrain: Warm forest and warm mountains
Organization: Solitary or company (5-8)
Treasure/Possessions: None

Source: Epic Level Handbook

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.