Grippli (CR 1)
Small Humanoid
Alignment: Usually neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +4, and Spot +4
AC: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Hit Dice: 1d8 (4 hp)
Fort +0, Ref +3, Will +1
Speed: 20 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Short sword +1 melee; or dart +4 ranged; or net +4 ranged
Full Attack: Short sword +1 melee; or dart +4 ranged; or net +4 ranged
Damage: Short sword 1d6-1; or dart 1d4-1
Special Attacks/Actions: -
Abilities: Str 8, Dex 13, Con 11, Int 12, Wis 12, Cha 9
Special Qualities: Marsh move
Feats: Alertness
Skills: Climb +8, Hide +0*, Listen +4, and Spot +4
Advancement: By character class
Climate/Terrain: Warm aquatic, forest, and marsh
Organization: Solitary, pad (2-5), float (6-11), or village (20-30 plus 35% noncombatants plus 1 3rd level cleric)
Treasure/Possessions: Standard
Source:
Converted
Marsh Move (Ex): Grippli suffer no movement penalties for moving in marshes or mud.
Grippli receive a +8 racial bonus to Climb checks. *They receive a +6 racial bonus to Hide checks when in marshes or forested areas due to their coloration.
The Grippli first appeared in the Fiend Folio (1981).