Hadozee (CR 1/2)

Medium Humanoid (Hadozee)
Alignment: Often neutral
Initiative: +0
Languages: Common, Hadozee


AC: 13 (+3 studded leather), touch 10, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +0, Will -1
Speed: 30 ft., glide 40 feet (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Falchion +2 melee or javelin +1 ranged
Full Attack: Falchion +2 melee or javelin +1 ranged
Damage: Falchion 2d4+1/18-20, javelin 1d6+1
Special Attacks/Actions: -
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Special Qualities: Hadozee traits, 1st-level Warrior
Feats: Dodge; Mobility
Skills: Balance +4, Climb +9, and Profession (sailor) +1
Advancement: By character class
Climate/Terrain: Warm forest, seagoing
Organization: Solitary, gang (2-4), or crew (11-20 plus 2 mates of 3rd level plus 1 captain of 5th level and 5-8 noncombatant cabin boys)
Treasure/Possessions: Standard

Source: Stormwrack

Though normally peaceful, hadozee enjoy a good scrap and a friendly brawl. When combat breaks out in their vicinity, they usually join in with gusto. Hadozee are fond of scrambling up to seize the high ground, then leaping or gliding down on top of their opponents. They prefer nonlethal fights to blood-baths and seldom hold grudges.