Hawk (CR 1/3)
Tiny Animal
Alignment: Always Neutral
Initiative: +3 (Dex); Senses: low-light vision, Listen +2, and Spot +14
AC: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +5, Will +2
Speed: 10 ft., fly 60 ft. (average)
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -10
Attack: Talons +5 melee
Full Attack: Talons +5 melee
Damage: Talon 1d4-2
Special Attacks/Actions: -
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Special Qualities:
Feats: Alertness; Weapon Finesse
Skills: Listen +2 and Spot +14
Advancement: -
Climate/Terrain: Temperate forest
Organization: Solitary or pair
Treasure/Possessions: None
Source:
Monster Manual
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Combat
Hawks combine both claws into a single attack.
Skills: Hawks gain a +8 racial bonus to Spot checks in daylight. +2 on Listen and Spot checks