Horse, Light War (CR 1)
Large Animal
Alignment: always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4
AC: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +4, Will +2
Speed: 60 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +9
Attack: Hoof +4 melee
Full Attack: 2 hooves +4 melee and bite -1 melee
Damage: Hoof 1d4+3; bite 1d3+1
Special Attacks/Actions: -
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Special Qualities:
Feats: Endurance; Run
Skills: Listen +4 and Spot +4
Advancement: -
Climate/Terrain: Temperate plain
Organization: Domesticated
Treasure/Possessions: None
Source:
Monster Manual
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (DC 10).
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load 210-460 pounds; a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds.