Korred (CR 4)

Small Fey
Alignment: Always chaotic neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +11, and Spot +11


AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 6d6+6 (27 hp)
Fort +3, Ref +7, Will +7
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -6
Attack: Slam +8 melee; or shears +8 melee; or cudgel +8 melee; or rock +6 ranged
Full Attack: Slam +8 melee; or shears +8 melee; or cudgel +8 melee; or rock +6 ranged
Damage: Slam 1d2+4; or shears 1d4+4; or cudgel 1d6+4; or rock 2d6+4
Special Attacks/Actions: Spell-like abilities, laugh, animate rope, rock throwing
Abilities: Str 19, Dex 15, Con 12, Int 12, Wis 14, Cha 13
Special Qualities: SR 16
Feats: Alertness; Dodge; Mobility
Skills: Bluff +7, Hide +12, Listen +11, Move Silently +9, Perform +8, Search +7, and Spot +11
Advancement: By character class
Climate/Terrain: Temperate forest
Organization: Solitary or gang (2-4)
Treasure/Possessions: Standard

Source: Converted

Animate Rope (Su): A korred can weave its hair (contained in its pouch) into rope that it can animate to entangle creatures with, as the animate rope spell cast by a 12th-level sorcerer. It takes the korred 1d4 rounds to weave enough hair to entangle one Large creature.

Laugh (Su): 3/day-60-foot spread, Will save (DC 14) or stunned 1d4 rounds (DMG, page 85). A bard's countersong ability can nullify the effects. Whether the save is successful or not, the creature is immune to the laugh from that korred for one day.

Rock Throwing (Ex): A korred can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. A korred has a range increment of 20 feet.

Spell-Like Abilities: At will-shatter, stone shape, stone tell, transmute rock to mud. These abilities are as the spells cast by an 8th-level sorcerer (save DC 11 + spell level).

Cudgel: Treat as a club.

Shears: Small Martial weapon, 1d4 points of slashing damage, crit x3.

The korred attacks using its laugh, then its animate ability to animate its hair to entangle a foe. After that, a korred will use either its shears or cudgel. If unarmed, a korred attacks with its fists.

The Korred first appeared in the 1e MM II (Gary Gygax, 1983).