Lizard (CR 1/6)
Tiny Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +3, and Spot +3
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Hit Dice: 1/2d8 (2 hp)
Fort +2, Ref +4, Will +1
Speed: 20 ft., climb 20 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d4-4
Special Attacks/Actions: -
Abilities: Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2
Special Qualities:
Feats: Stealthy; Weapon Finesse
Skills: Balance +10, Climb +12, Hide +10, Listen +3, and Spot +3
Advancement: -
Climate/Terrain: Warm forest
Organization: Solitary
Treasure/Possessions: None
Source:
Monster Manual
The statistics presented here describe small, non-venomous lizards of perhaps a foot or two in length, such as an iguana.
Skills: Lizards use their Dexterity modifier for Climb checks and receive a +8 bonus to Balance checks. +2 on Hide and Move Silently checks