Lizard, (Monitor) (CR 2)
Medium Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +4, and Spot +4
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +5, Will +2
Speed: 30 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 1d8+4
Special Attacks/Actions: -
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities:
Feats: Alertness; Great Fortitude
Skills: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, and Swim +11
Advancement: 4-5 HD (Medium-size)
Climate/Terrain: Warm forest
Organization: Solitary
Treasure/Possessions: None
Source:
Monster Manual
This category includes fairly large, carnivorous creatures from 3 to 5 feet long, such as monitor lizards.
Skills: Giant lizards receive a +4 racial bonus to Hide and Move Silently checks. In forested or overgrown areas, the Hide bonus improves to +8.