Mule (CR 1)

Large Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +6


AC: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +4, Will +1
Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +9
Attack: Hoof +4 melee
Full Attack: 2 hooves +4 melee
Damage: Hoof 1d4+3
Special Attacks/Actions: -
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Special Qualities:
Feats: Alertness; Endurance
Skills: Listen +6 and Spot +6
Advancement: -
Climate/Terrain: Warm plains
Organization: Solitary
Treasure/Possessions: None

Source: Monster Manual

Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more surefooted.

Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; a heavy load, 461-690 pounds. A mule can drag 3450 pounds.

Skills: Mules receive a +2 racial bonus to Dexterity checks to avoid slipping or falling.