Naga, Sinomen - Chameleon (CR 1)
Large Humanoid (Aquatic and Reptilian)
Alignment: Usually lawful neutral
Initiative: +0; Senses: Listen +2 and Spot +7
AC: 12 (-1 size, +3 natural), touch 9, flat-footed 12
Hit Dice: 2d8+4 (13 hp)
Fort +2, Ref +3, Will +3
Speed: 30 ft., swim 30 ft.
Space: 10 ft./10 ft.
Base Attack +1; Grapple +0
Attack: Spear +2 melee; or composite shortbow +1 ranged
Full Attack: Spear +2 melee; or composite shortbow +1 ranged
Damage: Spear 2d6+2; composite shortbow 1d8
Special Attacks/Actions: Poison
Abilities: Str 12, Dex 11, Con 14, Int 13, Wis 10, Cha 9
Special Qualities: Animal speech, naga qualities
Feats: Alertness
Skills: Hide +9*, Listen +2, Move Silently +13, and Spot +7
Advancement: By character class
Climate/Terrain: Temperate and warm forest
Organization: Solitary, pair, or band (3-6)
Treasure/Possessions: Standard
Source:
Oriental Adventures
Poison (Ex): Bite or weapon, Fort save (DC 13); initial and secondary damage 1d4 temporary Con.
While most nagas produce venom (except the constrictors), only those with severe mutations have an effect natural bite attack to deliver it. A naga can use a full-round action (provoking attacks of opportunity from threatening foes) to apply a single dose of its natural poison to its weapon, running no risk of poisoning itself. Alternatively, a naga who has a hold on an opponent in a grapple can bite the opponent with a successful grapple check. This bite does no damage but allows the poison to do its work.
Telepathy (Ex): Nagas are all part of a communal consciousness they call the Akasha. This shared consciousness facilitates communication between nagas near and far, and contains the memories of their entire species. A group of nagas within 30 feet of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No naga in a group is considered flanked unless all are.
Taint Immunity (Ex): All nagas are immune to the Shadowlands Taint. They can still be harmed by effects such as the cloud of Taint spell, but they can never have a Taint score.
Alternate Form (Su): A female naga can transform her serpent tail into humanlike legs, as if using the polymorph self spell. Her size becomes Medium-size (regardless of her original size), and her speed becomes 30 feet (and she loses any swim speed she may have possessed). Changing form in this manner is a full-round action.
Animal Speech (Su): Chameleon nagas can communicate with any aquatic animal, including sharks, other fish, and porpoises, as if using the speak with animals spell.
Skills: Chameleon nagas receive a +8 racial bonus on Hide and Move Silently checks. In areas of leafy vegetation, the Hide bonus improves to +12.
Chameleons favor ambush tactics, hiding in vegetation and attacking from a distance with their bows.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
Reptilian Subtype
These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.