Owl, Talking (CR 1/4)

Tiny Magical Beast
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, Listen +14, and Spot +6*


AC: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +5, Will +5
Speed: 10 ft., fly 40 ft. (average)
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -11
Attack: Talons +5 melee
Full Attack: Talons +5 melee
Damage: Talons 1d2-2
Special Attacks/Actions: -
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 21, Cha 4
Special Qualities:
Feats: Alertness; Weapon Finesse
Skills: Listen +14, Move Silently +17, and Spot +6*
Advancement: 2 HD (Small)
Climate/Terrain: Temperate forest
Organization: Solitary
Treasure/Possessions: none

Source: Converted

Talking owls appear as ordinary owls, but speak common and six other languages (DM's option). Their role is to serve and advise champions of good causes on dangerous quests, which they do for 1d3 weeks if treated kindly on the first encounter; a talking owl feigns a broken wing to see how a party will react. Talking owls can detect good. They have a wisdom score of 21, with the appropriate spell immunities.