Painspeaker (CR 4)
Medium Undead
Alignment: Always neutral evil
Initiative: +3 (Dex); Senses: darkvision 60 ft. and Spot +11
Languages: usually Common
AC: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Hit Dice: 6d12 (39 hp)
Fort +2, Ref +5, Will +7
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +7
Attack: Slam +7 melee
Full Attack: Slam +7 melee
Damage: Slam 1d8+3
Special Attacks/Actions: Utterance of pain
Abilities: Str 16, Dex 16, Con -, Int 6, Wis 14, Cha 15
Special Qualities: undead traits
Feats: Cleave; Improved Natural Attack (slam); Power Attack; Recitation of the Fortified State
Skills: Spot +11 and Truespeak +17
Advancement: 7-12 HD (Medium); 13-18 HD (large)
Climate/Terrain: Any
Organization: Solitary or cabal (2-6)
Treasure/Possessions: Standard
Source:
Tome of Magic
In the first round of combat, this foul creature speaks its vile utterance, vomiting forth its perversion of the power of Truespeech. It then uses the Recitation of the Fortified State and the total defense action to protect itself from harm until it can use its utterance once more. Even when taking the total defense action, a painspeaker moves aggressively toward lighter armed and armored creatures, hoping to force them into provoking attacks of opportunity when they move away.
Utterance of Pain (Sp): Once every 3 rounds, a painspeaker can use a reversed moderate word of nurturing utterance as a 6th-level truenamer. Unlike normal uses of an utterance, this ability is not subject to the law of Resistance, so repeat uses in a day do not add 2 to the DC of its Truespeak checks.
Skills: Painspeakers have a +10 racial bonus on Truespeak checks
Painspeakers are twisted undead creatures with sickening gray flesh drawn tight over their bones. They were once humanoids who died with some important message left unsaid, whether a courier who failed to deliver an entreaty for peace, a hopeful lover who failed to speak her heart, or a witness who failed to step forth and speak the truth. For these creatures, death and the failure to speak were the same anguish. Having risen because of the tortured words that they failed to utter, painspeakers now give voice to their pain in Truespeech, blighting the lives of others with the power of the spoken word.
A painspeaker resembles the person it had been when alive. Someone who knew the painspeaker before its death might recognize it with a DC 20 Spot check.
A painspeaker speaks the languages it knew when alive.