Pegasus (CR 3)
Large Magical Beast
Alignment: Usually chaotic good
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +8, and Spot +8
AC: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Hit Dice: 4d10+12 (34 hp)
Fort +7, Ref +6, Will +4
Speed: 60 ft., fly 120 ft. (average)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Hoof +7 melee
Full Attack: 2 hooves +7 melee and bite +2 melee
Damage: Hoof 1d6+4, bite 1d3+2
Special Attacks/Actions: -
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Special Qualities: spell-like abilities
Feats: Flyby Attack; Iron Will
Skills: Diplomacy +3, Listen +8, Sense Motive +9, and Spot +8
Advancement: 5-8 HD (Large)
Climate/Terrain: Temperate forest
Organization: Solitary, pair, or herd (6-10)
Treasure/Possessions: None
Source:
Monster Manual
Spell-Like Abilities: Pegasi can detect good and detect evil at will within a 60-yard radius, as the spells cast by a 5th-level sorcerer.
Skills: Pegasi receive a +4 racial bonus to Listen and Spot checks.
Pegasi attack with their sharp hooves and powerful bite. Mated pairs and herds attack as a team, fighting to the death to defend their eggs and young, which fetch a handsome price in many civilized areas.