Pennaggolan* (CR 7)
Medium Undead (Shadowlands)
Alignment: Lawful Evil
Initiative: +7 (+3 Dex, +4 Improved Initiative)
AC: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 5d12 (32 hp); DR: 5/honorable
Fort +4, Ref +6, Will +3
Speed: 30 ft. in human form, fly 50 ft. (good) in natural form
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Entrails +7 melee, bite +2 melee; or katana +9 melee
Full Attack: Entrails +7 melee, bite +2 melee; or katana +9 melee
Damage: Entrails 1d4+2, bite 1d6+1; katana 1d10+5
Special Attacks/Actions: Improved grab, constrict, blood drain, domination
Abilities: Str 14, Dex 17, Con -, Int 14, Wis 15, Cha 19 (Ego: 11)
Special Qualities: cold and electricity resistance 10, alternate form, fast healing 5, +4 turn resistance, (5th-level human (Crane) fighter)
Feats: Alertness; Combat Reflexes; Dodge; Improved Initiative; Lightning Reflexes; Quick Draw; Weapon Focus (karma); Weapon Specialization (katana)
Skills: Diplomacy +9, Iaijutsu Focus +9, Sense Motive +14, and Tumble +7
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Double Standard
Source:
Oriental Adventures
Undead: Immune to mind-influencing effects, poison, sleep, paralysis. stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
The Will saves against this pennaggolan's domination and fear aura have a DC of 22.
Magic Items Carried: Soaring crane talisman (haste)
Shadowlands Subtype
Shadowlands are the source of evil in the campaign setting of Rokugan, the festering pit from which oni crawl, slither, and fly to wreck their foul destruction on humanity. The denizens of the Shadowlands are inhuman monstrosities. Many of them are spirits bound into corporeal form, and most are shapeshifters. Of all the creatures found in the Shadowlands, only the nezumi remain uncorrupted by the foul taint of the place - all others are utterly, irredeemably evil.
Shadowlands creatures share a certain immunities and vulnerabilities. They are immune to harmful effects of the Shadowlands Taint, for they are already fully corrupted by their very nature. Even if they have damage reduction, they are harmed by jade and obsidian weapons, and they cannot regenerate or naturally heal wounds dealt by such weapons. They are also affected by crystal weapons (Chapter 8, Oriental Adventures) (Note: Non-magical weapons made out of crystal, or crystal weapons created by means other than the Craft Crystal Weapon feat, have no special properties against Shadowlands creatures.)
For purposes of detect Taint, spellcasting, and other effects, a Shadowlands creature is considered to have a Taint score equal to half its Charisma score (round down). Undead creatures add +1 to this number, while outsiders add +2.