Pig, Domestic (CR 1/2)
Small Animal
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, and Listen +6 Spot +6 Survival +0* (+2 when tracking by scent
AC: 13 ( +1 size, +2 natural), touch 11, flat-footed 13
Hit Dice: 1d8+2 (6 hp)
Fort +7, Ref +2, Will +1
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Bite +2 melee, Slam +1 melee
Damage: Bite 1d4, Slam 1d3
Special Attacks/Actions: Trip
Abilities: Str 12, Dex 10, Con 16, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Great Fortitude
Skills: Listen +6 Spot +6 Survival +0* (+2 when tracking by scent
Advancement: 3-4 HD (Small); 4-6 HD (Medium-size)
Climate/Terrain: Any land
Organization: Domesticated
Treasure/Possessions: None
Source:
Converted
The domesticated pig is a generally inoffensive animal that loves to eat. They are fond of wallowing in the mud in order to get flies off their backs, but generally keep their eating area clean and free of waste.
Combat
Domesticated pigs rarely attack those that enter their pens, although accidents do occur.
Trip (Ex): On a successful slam attack pigs can attempt to trip their opponent. They can not be counter tripped on a failed attempt. Most pigs use this a way to run away.
Skills: A pig receives a +2 racial bonus to Survival checks when tracking by scent.