Rabbit (CR -)
Tiny Animal
Alignment: Always Neutral
Initiative: +4 (Dex); Senses: scent, Listen +8, and Spot +2
AC: 14 (+2 size, +4 Dex, -2 natural), touch 16, flat-footed 10
Hit Dice: 1/4d8 (2 hp)
Fort +2, Ref +6, Will +1
Speed: 50 ft.
Space: 2 1/2 ft. by 2 1/2 ft.
Base Attack +0; Grapple -2
Attack: Bite 0 melee
Damage: Bite 1
Special Attacks/Actions:
Abilities: Str 3, Dex 18, Con 11, Int 2, Wis 12, Cha 7
Special Qualities:
Feats: -
Skills: Hide +5, Jump +12, Listen +8, and Spot +2
Advancement: -
Climate/Terrain: Any land
Organization: Solitary
Treasure/Possessions: None
Source:
Converted
Rabbit habitats include meadows, woods, forests, grasslands, deserts and wetlands. Rabbits live in groups, and the most widespread variety lives in underground burrows, or rabbit holes. A group of burrows is called a warren.
The rabbit's long ears, which can be more than 4 in. long, are probably an adaptation for detecting predators. They have large, powerful hind legs. The two front paws have 5 toes, the extra called the dewclaw. The hind feet have 4 toes. They are digitigrade animals; they move around on the tips of their toes. Wild rabbits do not differ much in their body proportions or stance, with full, egg-shaped bodies. Their size can range anywhere from 8 in. in length and 3/4 lb. in weight to 20 in. and more than 2.5 lbs. The fur is most commonly long and soft, with colors such as shades of brown, gray, and buff. The tail is a little plume of brownish fur (white on top for cottontails).
Rabbits are prey animals and are therefore constantly aware of their surroundings. If confronted by a potential threat, a rabbit may freeze and observe then warn others in the warren with powerful thumps on the ground. Rabbits have a remarkably wide field of vision, and a good deal of it is devoted to overhead scanning.[8] They survive predation by burrowing, hopping away in a zig- zag motion, and, if captured, delivering powerful kicks with their hind legs. Their strong teeth allow them to eat and to bite in order to escape a struggle.