Rabbit, Spiny (CR -)

Tiny Animal
Alignment: Always Neutral
Initiative: +4 (Dex); Senses: scent, Listen +8, and Spot +2.


AC: 14 (+2 size, +4 Dex, -2 natural), touch 16, flat-footed 10
Hit Dice: 1/4d8 (2 hp)
Fort +2, Ref +6, Will +1
Speed: 50 ft.
Space: 2 1/2 ft. by 2 1/2 ft.
Base Attack +0; Grapple -2
Attack: Belly spines 0 melee, Poison
Damage: Belly spine 1 pt damage plus poison DC 10 Fort save
Special Attacks/Actions: Poison spines (1d6 onset, 3d4 damage)
Abilities: Str 3, Dex 18, Con 11, Int 2, Wis 12, Cha 7
Special Qualities:
Feats: -
Skills: Hide +5, Jump +12, Listen +8, and Spot +2.
Advancement: -
Climate/Terrain: Any land
Organization: Solitary
Treasure/Possessions: None

Source: Converted

Except for the red fur and bright green eyes, the spiny rabbit resembles and behaves like a normal rabbit - until startled.

Then poisonous spines on its belly become erect, stabbing its attacker.

Poison (Ex): Injury, Fortitude DC 14, 1d6 minutes to onset, 3d4 initial Con damage, 3d4 secondary Con damage.