Ram (CR 1)
Medium Animal
Alignment: Always neutral
Initiative: +0; Senses: scent, Listen +5, and Spot +5
AC: 13 (+3 natural), touch 10, flat-footed 13
Hit Dice: 3d8+6 (20 hp)
Fort +4, Ref +3, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Slam +6 melee
Damage: Slam 1d6+3
Special Attacks/Actions: Charge 2d8+4
Abilities: Str 11, Dex 11, Con 12, Int 1, Wis 11, Cha 4
Special Qualities:
Feats: Alertness
Skills: Listen +5 and Spot +5
Advancement: 4 HD (Medium)
Climate/Terrain: Any land
Organization: Solitary or herd (10-100 sheep)
Treasure/Possessions: None
Source:
Converted
A ram is a unneutered male sheep
Combat
Sheep generally flee from danger and avoid combat if possible. If cornered, they may stomp their feet and take an aggressive stance, charging and biting if pressed. A dominant ram will be more aggressive than an average sheep.