Scaled Stalker (CR 5)
Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +0; Senses: darkvision 60 ft.
AC: 23 (-1 size, +7 natural, +5 breastplate, +2 heavy shield), touch 9, flat-footed 23
Hit Dice: 8d8+24 (60 hp)
Fort +7, Ref +6, Will +7
Speed: 40 ft. (30 ft. in breastplate)
Space: 10 ft./10 ft.
Base Attack +8; Grapple +16
Attack: Masterwork longsword +13 melee or sling +7 ranged
Full Attack: Masterwork longsword +13/+8 melee or sling +7 ranged
Damage: Masterwork longsword 2d6+4/19-20, sling 1d6+4
Special Attacks/Actions: -
Abilities: Str 19, Dex 10, Con 17, Int 11, Wis 8, Cha 8
Special Qualities:
Feats: Great Fortitude; Iron Will; Weapon Focus (longsword)
Skills: Balance +0, Climb +11, Intimidate +10, Jump +4, and Swim +0
Advancement: By character class
Climate/Terrain: Warm plains
Organization: Solitary or gang (2-7 plus 0-3 triceratopses)
Treasure/Possessions: Standard
Source:
Miniatures Handbook
Trained as mercenaries, scaled stalkers are pragmatic about combat, perhaps even businesslike. Still, they take pride - and perverse joy - in their business.
Skills: Thanks to their tails, scaled stalkers have a +4 racial bonus on Balance, Jump, and Swim checks.