Scarecrow (CR 5)
Medium Construct
Alignment: Always neutral
Initiative: +0
Languages: Cannot speak
AC: 14 (+4 natural), touch 10, flat-footed 14
Hit Dice: 5d10 (27 hp)
Fort +1, Ref +1, Will +1
Speed: 20 ft. (cannot run)
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: 2 slams +5 melee
Full Attack: 2 slams +5 melee
Damage: Slam 1d6+2 and fascination
Special Attacks/Actions: Fascination gaze, fascination touch
Abilities: Str 15, Dex 10, Con -, Int -, Wis 11, Cha 1
Special Qualities: Construct, cold resistance 10, fire vulnerability
Feats: -
Skills: -
Advancement: 6-9 HD (Medium-size); 10-15 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: None
Source:
Converted
Fascination Gaze (Su): Permanently paralyzed until the scarecrow is destroyed, 30 feet, Will save (DC 7).
Fascination Touch (Su): Permanently paralyzed until the scarecrow is destroyed, Fortitude save (DC 7).
Fire Vulnerability (Ex): The scarecrow takes double damage from fire unless a saving throw for half damage is allowed, in which case it takes half damage on a success and double damage on a failure.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, energy drain, or death from massive damage.
Scarecrows are very powerful and attack with their fists in combat.