Scarlet Lord (Xhagevoxhab) (CR 18)
Colossal Plant (Aquatic)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision
Languages: can telepathically communicate with any scarlet child on the same plane of existence
AC: 18 (-8 size, +26 natural), touch 2, flat-footed 18
Hit Dice: 24d8+216 (408 hp); DR: 20/epic
Fort +23, Ref +8+15, Will -
Speed: 30 ft., swim 60 ft.
Space: 40 ft./15 ft.
Base Attack +18; Grapple +30
Attack: Gore +23 melee, 6 tentacles +18 melee
Full Attack: Gore +23 melee, 6 tentacles +18 melee
Damage: Gore 4d8+13, tentacles 4d6+6
Special Attacks/Actions: Constriction, infestation, breath weapon, command, scarlet child
Abilities: Str 36, Dex 10, Con 28, Int 20, Wis 24, Cha 26
Special Qualities: Plant, SR 28, regeneration 10, susceptible to sunlight
Feats: -
Skills: -
Advancement: -
Climate/Terrain: Any underground aquatic
Organization: Solitary (unique)
Treasure/Possessions:
Source:
Dungeon #85
Improved Grab (Ex): Xhagevoxhab must hit with a tentacle to use this ability.
Constriction (Ex): If Xhagevoxhab succeeds in grabbing a victim with a tentacle, that tentacle can constrict for 4d6+6 points of damage per round.
Infestation (Ex): Anyone struck by Xhagevoxhab must succeed at a Fortitude saving throw (DC 31) or become infested with the scarlet rust. Anyone who comes within 50 feet of the Scarlet Lord must make a Fortitude saving throw (DC 22) each round or become infested by the cloud of scarlet rust spores that surrounds the beast.
Breath Weapon (Ex): Once every 1d6 rounds, the Scarlet Lord can expel a glob of scarlet rust at any target within 240 feet. The glob strikes a 15-foot-radius area; any beings in this area must make a successful Reflex saving throw (DC 22) to avoid the glob completely. Those who fail take 3d6 points of temporary Constitution damage and must make a Fortitude saving throw (DC 31) one minute later to avoid taking 3d6 additional points of temporary Constitution damage. Anyone reduced to zero Constitution in this manner dies and rises as a scarlet child 1d6 minutes later.
Command Scarlet Child (Su): Xhagevoxhab can telepathically communicate with any scarlet child on the same plane, commands issued to scarlet children in this manner always obeyed without question and supercedes commands issued through other plant-controlling magic.
Regeneration (Ex): Damage dealt to Xhagevoxhab treated as subdual damage, which the beast heals at a rate 10 points per round. It suffers normal damage from electricity, acid, and sunlight (see below).Susceptible to Sunlight (Ex): Xhagevoxhab is susceptible to natural sunlight, daylight, and similar spells. Exposure sunlight forces it to make a successful Fortitude saving throw (DC 30) each round of exposure or take 6d6 points of damage. It takes half damage on a successful saving throw.
Xhagevoxhab attacks with its great horn and six tentacles; as the tentacles constrict victims, the Scarlet Lord retreats to cast spells at any remaining targets.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.