Skeleton, Adult Green Dragon* (CR 8)
Huge Undead (Air)
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)
AC: 13 (-2 size, +1 Dex, +4 natural), touch 9, flat-footed 12
Hit Dice: 20d12 (130 hp)
Fort +6, Ref +7, Will +12
Speed: 40 ft., swim 40 ft.
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +20; Grapple +36
Attack: Bite +16 melee, 2 claws +11 melee, 2 wings +11 melee, tail slap +11 melee
Damage: Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12
Special Attacks/Actions: -
Abilities: Str 27, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead type, skeleton immunities.
Feats: Improved Initiative
Skills: -
Advancement: 21 HD (Huge)
Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Source:
Web
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple, such as "Kill anyone who enters this chamber."
A skeleton attacks until it is destroyed, for that is what it was created to do. The threat posed by a skeleton depends primarily on its size.
Air Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).