Snake, Two-headed Adder (CR 1)
Small Animal
Alignment: Always neutral
Initiative: +3 (Dex); Senses: scent, Listen +6, and Spot +6
AC: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +5, Will +1
Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -6
Attack: 2 bites +4 melee
Full Attack: 2 bites +4 melee
Damage: Bite 1d2-2 and poison
Special Attacks/Actions: Poison
Abilities: Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Special Qualities:
Feats: Agile; Weapon Finesse
Skills: Balance +14, Climb +11, Escape Artist +5, Hide +12, Listen +6, Spot +6, and Swim +6
Advancement: -
Climate/Terrain: Temperate hills and underground
Organization: Solitary
Treasure/Possessions: None
Source:
Forgotten Realms Campaign Setting
Poison (Ex): With each successful bite attack; the two-headed adder delivers a debilitating poison. This substance deals 1d6 temporary Constitution points as both its initial and its secondary damage. The target is entitled to a Fortitude save (DC 10) against each.