Spirit Folk (War1) (CR 1/2)

Medium Humanoid (Spirit)
Alignment: Usually neutral good
Initiative: +0; Senses: low-light vision, Listen +2, and Spot +2


AC: 14 (+4 chain shirt), touch 10, flat-footed 14
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +0, Will +0
Speed: 30 ft., swim 30 ft. (river), climb 30 ft. (mountain)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Shortsword +3 melee; or javelin +1 ranged
Full Attack: Shortsword +3 melee; or javelin +1 ranged
Damage: Shortsword 1d6+1/19-20; javelin 1d6+1
Special Attacks/Actions:
Abilities: Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Special Qualities: spirit folk traits
Feats: Weapon Focus (longsword)
Skills: Listen +2 and Spot +2
Advancement: By character class
Climate/Terrain: Temperate and cold aquatic (river); temperate and cold mountains (mountain)
Organization: Solitary or band (2-10)
Treasure/Possessions: Standard

Source: Unapproachable East

Though spirit folk prefer peaceful solutions to violence, they can fight courageously and skillfully when necessary. They use a variety of weapons and prefer light armor.

Low-Light Vision (Ex): Spirit folk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Spirit Folk Traits (Ex): Spirit folk have a number of racial traits, depending on their type. See Spirit Folk Characters, below.

Mountain Spirit Folk

In addition to the spirit folk traits described above, mountain spirit folk have the following abilities and characteristics.

River Spirit Folk

In addition to the spirit folk traits described above, river spirit folk have the following abilities and characteristics.

Spirit Subtype

Spirit creatures include some fey and elementals (nature spirits), outsiders (celestial spirits), undead (ghosts and ancestors), and even dragons. Spirit creatures are nor necessarily incorporeal, despite their name - in the worlds of Oriental Adventures, some spirits are as much flesh and bone as humans are. The only game effect of the spirit type modifier is that spirit creatures are all affected by spells such as commune with greater spirit, invisibility to spirits, and protection from spirits.