Starkin (star form) (CR 6)

Medium Outsider (Good and Lawful)
Alignment: Always lawful good
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: Listen +8


AC: 19 (+2 Dex), touch 12, flat-footed 10
Hit Dice: 2d8+6 (12 hp); DR: 10/magic
Fort +6, Ref +7, Will +6
Speed: 40 ft., fly 80 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: 2 light rays +6 ranged touch, or slam +6 melee; or +2 sunblade +6 melee (+8 vs. evil); or positive rod +4 ranged touch
Full Attack: 2 light rays +6 ranged touch, or slam +6 melee; or +2 sunblade +6 melee (+8 vs. evil); or positive rod +4 ranged touch
Damage: Light ray 4d8, slam 1d6+4, sunblade 1d10+6 (+8 vs. evil or vrill)
Special Attacks/Actions: Spell-like abilities, emotion, positive energy
Abilities: Str 1, Dex 18, Con 16, Int 16, Wis 16, Cha 18
Special Qualities: SR 16, celestial qualities, alternate form
Feats: Improved Initiative
Skills: Concentration +8, Escape Artist +7, Hide +6, Knowledge or craft (any two) +8, Listen +8, Move Silently +8, and Sense Motive +8
Advancement: 3-6 HD (Medium-Size)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard

Source: Web

Light Ray (Ex): A stellar deva's light rays (usable only in its star form) have a range of 30 ft.

Spell-like Abilities: At will - aid, continual flame, detect evil, light, remove disease and remove fear; 3/day - see invisibility, and cure light wounds; 1/day - holy aura. These abilities are as the spells cast by a 10th-level sorcerer (save DC 14 + spell level).

Emotion (Su): While in star form, a stellar deva can shine in such a way as to cause emotion as cast by a 12th-level sorcerer, 10 feet, Will negates DC 15.

Focusing Rods: Stellar devas can focus positive energy through magical crystal rods, stunning living beings and causing potentially monstrous damage to evil beings and the undead. The beam can be fired once per round to a distance of 60 feet.

Stun (Ex): Any non-evil living being struck by the rod's focused beam must succeed at a Fortitude save (DC 15) or be stunned for 1d6 rounds.

Positive Energy Bolt (Ex): The beam deals 2d10 damage in positive energy to any evil or undead creature it strikes. Stellar devas may choose to simply stun evil living beings (Fortitude save DC 15) but the beam always damages the undead.

Celestial Qualities: Protective aura, tongues, fire resistance 20, electricity, cold, acid, and petrification immunity, +4 save against poison, lowlight vision, darkvision 60 ft. (as all outsiders have)

Alternate Form: A stellar deva can shift between its human and star forms as a standard action. In human form, it cannot fly or use its light rays, but it can make use of it positive energy rod and spell- like abilities, and make physical attacks. In star form, it can fly and use it light rays and spell-like abilities, but not its rod or other melee attacks.

A stellar deva stays in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the celestial revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Good Subtype

A subtype usually applied only to outsiders native to the good-aligned Outer Planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned (see Damage Reduction).

Lawful Subtype

A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).