Stone Spike (CR 2)
Medium Elemental (Earth)
Alignment: Always neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +6, and Spot +4
Languages: Terran and Dwarven
AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 3d8+12 (25 hp)
Fort +7, Ref +1, Will +1
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: 2 slams +6 melee
Full Attack: 2 slams +6 melee
Damage: Slam 1d8+4
Special Attacks/Actions: -
Abilities: Str 18, Dex 8, Con 19, Int 4, Wis 11, Cha 11
Special Qualities: Elemental traits
Feats: Alertness; Power Attack
Skills: Listen +6 and Spot +4
Advancement: 4-9 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or gang (3-5)
Treasure/Possessions: None
Source:
Monster Manual II
Stone spikes lack the coordination to employ more than two of their arms at once. These creatures prefer to plod resolutely forward in combat, battering any foe that comes within reach.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.